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There are a couple of requirements that must be met before this can occur though:

  • The client configuration must be setup to utilise fixed scales and they must match those of the ArcGIS server map cache.
  • The users browser must be able to directly connect to ArcGIS server (unless you're using a pre-generated tile cache being served directly via a web server).

If the version of ArcGIS server you're running supports it then the update will work with:

  • Fused and multi-layer map caches
  • Dynamic and pre-generated map caches
  • Compressed and exploded map caches
Info

There is additional information for configuring tiled map engines at Tiled Map Engine. Specifically the sections of tile subsets and server resolutions.

Configuring the server side map engine

...

Code Block
xml
xml
linenumberstrue

<arcgisws:mapserver id="raster.fused">
	<url>http://arcserver:8399/arcgis/services/AerialPhotography/MapServer</url>
	<format>image/jpg</format>
	<transparent>false</transparent>
	<background>white</background>
	<selection>false</selection>
	<acetate>false</acetate>
</arcgisws:mapserver>

...

Code Block
xml
xml
linenumberstrue

<arcgisws:mapserver id="raster.multilayer">
	<url>http://arcserver:8399/arcgis/services/Water/MapServer</url>
	<format>image/png</format>
	<transparent>true</transparent>
	<selection>false</selection>
	<acetate>false</acetate>
</arcgisws:mapserver>

...

Code Block
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xml
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<arcgisws:mapserver id="vector">
	<url>http://arcserver:8399/arcgis/services/Main/MapServer</url>
	<format>image/png</format>
	<transparent>true</transparent>
</arcgisws:mapserver>

...

Code Block
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xml
linenumberstrue

<toc:model id="sample">
	<mapengine>vector</mapengine>
	<entry label="Roads" layer="0"/>
	<entry label="Properties" layer="1"/>
	<entry label="Suburbs" layer="2"/>
	<entry label="Water Valves" mapengine="raster.multilayer" layer="0"/>
	<entry label="Water Pipes" mapengine="raster.multilayer" layer="1"/>
	<entry label="Aerial Photography" mapengine="raster.fused" layer="0"/>
</toc:model>

...

Code Block
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xml
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<client:config id="sample">
	<!-- standard config items appear here -->
	<view id="com.cohga.html.client.map.mapView">
		<!-- standard map view config items appear here -->
		<!-- we must set the scale to match the map caches -->
		<scales>
			<scale>1000</scale>
			<scale>10000</scale>
			<scale>100000</scale>
			<scale>1000000</scale>
		</scales>
		<!-- now add the three map engines -->
		<mapEngine id="raster.fused">
			<options>
				<transitionEffect>resize</transitionEffect>
				<alpha>true</alpha>
			</options>
		</mapEngine>
		<mapEngine id="raster.multilayer"/>
			<options>
				<transitionEffect>resize</transitionEffect>
				<alpha>true</alpha>
			</options>
		</mapEngine>
		<mapEngine id="vector">
			<options>
				<transitionEffect>resize</transitionEffect>
				<alpha>true</alpha>
				<ratio>1.2</ratio>
			</options>
		</mapEngine>
	</view>
</client:config>

This would display the three map engines and the user will be able to turn any of the six layers on and off.
That should be enough, if map caches are enabled the user will utilise them. If the map caches were deleted for the map engines then the client will still work, but it will communicate with the Weave server to generate it's images.

Aligning a tile cache

Warning

This section on aligning tile caches is no longer applicable, as of release 2.5.22, manually aligning tile caches should not be required. If your tiles do not line up there is likely a separate configuration issue.

Sometimes the tile cache will not align exactly with the vector data, this can be corrected by specifying a tileOffset, in either the server map engine or client map engine configs. The tileOffset specifies an x and y shift that should be performed on the tiles before being displayed.
If we wanted to fix the fused map cache in the server configuration then we'd change it to

Code Block
xml
xml
linenumberstrue

<arcgisws:mapserver id="raster.fused">
	<url>http://arcserver:8399/arcgis/services/AerialPhotography/MapServer</url>
	<format>image/jpg</format>
	<transparent>false</transparent>
	<background>white</background>
	<selection>false</selection>
	<acetate>false</acetate>
	<tileOffset x="-15.5" y="6"/>
</arcgisws:mapserver>

...

Code Block
xml
xml
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<mapEngine id="raster.fused">
	<options>
		<transitionEffect>resize</transitionEffect>
		<alpha>true</alpha>
		<tileOffset x="-15.5" y="6"/>
	</options>
</mapEngine>

Unfortunately you'll need to figure out the correct values for x and y by trial and error (the measure distance tool in the Weave client can help here).
Generally setting the tileOffset in the server config would be better since it only needs to be done once.

...

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<mapEngine id="raster.fused">
	<url>http://arcserver/arcgiscache/AerialPhotography/Layers/_alllayers</url>
	<options>
		<useArcGISServer>false</useArcGISServer>
		<type>jpg</type>
		<transitionEffect>resize</transitionEffect>
		<alpha>true</alpha>
		<tileOffset x="-15.5" y="6"/>
	</options>
</mapEngine>

This provides the best performance of all the client side map caching options, and with the proper use of expiry times in the web server can result in very fast map redraws.

Disabling client side map caching

If you want to disable the caching on the client you need to explicitly set the map engine type to 'weave'.

As part of the process of setting up the client side map tiling the Weave server will set the client map engine type to either 'agstiled' or 'agsrest' (depending upon the type of map cache created in AGS, fused vs. multi layer) UNLESS it's already explicitly set to something. We can take advantage of this to set the map type to 'weave', which is the default if not specified anyway, thereby stopping the alterations from taking place.

Code Block
xml
xml
titleDisabling the use of client side tile caching.
linenumberstrue
<mapEngine id="raster.fused">
	<type>weave</type>
	<options>
		<type>jpg</type>
		<transitionEffect>resize</transitionEffect>
		<alpha>true</alpha>
	</options>
</mapEngine>

forcing the client to contact the Weave server to generate map images.

Anchor
cachetiles
cachetiles

Locally caching tiles

If you're accessing a remote AGS map engine and the response time from that engine is slow then you can turn on local caching of the tiles so that the Weave server will keep a local copy of each tile that's downloaded, this will improve the response the next time the tile is needed.

Code Block
xml
xml
titleEnabling local caching of tiles
linenumberstrue
<arcgisws:mapserver id="vector">
	<url>http://arcserver:8399/arcgis/services/Main/MapServer</url>
	<format>image/png</format>
	<transparent>true</transparent>
	<cachetiles>true</cachetiles>
</arcgisws:mapserver>

The tiles will be stored locally under the Weave directory at ...\weave\platform\workspace\.agscache unless a system properties called agscache.location is set pointing to another directory location (allowing one local cache to be reused by multiple Weave instances).

Tiles can be set to expire after a certain period if it's believed that the underlying tiles will change over time, this is done by setting a cacheexpiry value to the number of minutes that a tile should be valid for.

Code Block
xml
xml
titleExpiring tiles after 1 week
linenumberstrue
<arcgisws:mapserver id="vector">
	<url>http://arcserver:8399/arcgis/services/Main/MapServer</url>
	<format>image/png</format>
	<transparent>true</transparent>
	<cachetiles>true</cachetiles>
	<cacheexpiry>10800</cacheexpiry>
</arcgisws:mapserver>


Warning

If you receive errors from ArcGIS Server related to invalid chunk sizes, when generating maps on the server add
<fetchThreads>1</fetchThreads>
to the server side arcgisws:mapserver map engine configuration