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- Fused and multi-layer map caches
- Dynamic and pre-generated map caches
- Compressed and exploded map caches
Info |
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There is additional information for configuring tiled map engines at Tiled Map Engine. Specifically the sections of tile subsets and server resolutions. |
Configuring the server side map engine
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A map service with a fused map cache.
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<arcgisws:mapserver id="raster.fused">
<url>http://arcserver:8399/arcgis/services/AerialPhotography/MapServer</url>
<format>image/jpg</format>
<transparent>false</transparent>
<background>white</background>
<selection>false</selection>
<acetate>false</acetate>
</arcgisws:mapserver>
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A map service with a multi-layer map cache
Code Block | ||||||
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<arcgisws:mapserver id="raster.multilayer">
<url>http://arcserver:8399/arcgis/services/Water/MapServer</url>
<format>image/png</format>
<transparent>true</transparent>
<selection>false</selection>
<acetate>false</acetate>
</arcgisws:mapserver>
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A map service with no map cache
Code Block | ||||||
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<arcgisws:mapserver id="vector">
<url>http://arcserver:8399/arcgis/services/Main/MapServer</url>
<format>image/png</format>
<transparent>true</transparent>
</arcgisws:mapserver>
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The following sample show how the three map engines would need to be configured in a toc model (this assumes that the vector map engine has three layers, the multilayer two layers and the fused layer always has one, and because we didn't set 'username' to true in the map engine config the layer ids are numeric indexes)
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<toc:model id="sample">
<mapengine>vector</mapengine>
<entry label="Roads" layer="0"/>
<entry label="Properties" layer="1"/>
<entry label="Suburbs" layer="2"/>
<entry label="Water Valves" mapengine="raster.multilayer" layer="0"/>
<entry label="Water Pipes" mapengine="raster.multilayer" layer="1"/>
<entry label="Aerial Photography" mapengine="raster.fused" layer="0"/>
</toc:model>
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The configuration for the client would be something similar to
Code Block | ||||||
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<client:config id="sample">
<!-- standard config items appear here -->
<view id="com.cohga.html.client.map.mapView">
<!-- standard map view config items appear here -->
<!-- we must set the scale to match the map caches -->
<scales>
<scale>1000</scale>
<scale>10000</scale>
<scale>100000</scale>
<scale>1000000</scale>
</scales>
<!-- now add the three map engines -->
<mapEngine id="raster.fused">
<options>
<transitionEffect>resize</transitionEffect>
<alpha>true</alpha>
</options>
</mapEngine>
<mapEngine id="raster.multilayer"/>
<options>
<transitionEffect>resize</transitionEffect>
<alpha>true</alpha>
</options>
</mapEngine>
<mapEngine id="vector">
<options>
<transitionEffect>resize</transitionEffect>
<alpha>true</alpha>
<ratio>1.2</ratio>
</options>
</mapEngine>
</view>
</client:config>
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This would display the three map engines and the user will be able to turn any of the six layers on and off.
That should be enough, if map caches are enabled the user will utilise them. If the map caches were deleted for the map engines then the client will still work, but it will communicate with the Weave server to generate it's images.
Aligning a tile cache
Warning |
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This section on aligning tile caches is no longer applicable, as of release 2.5.22, manually aligning tile caches should not be required. If your tiles do not line up there is likely a separate configuration issue. |
Sometimes the tile cache will not align exactly with the vector data, this can be corrected by specifying a tileOffset
, in either the server map engine or client map engine configs. The tileOffset
specifies an x and y shift that should be performed on the tiles before being displayed.
If we wanted to fix the fused map cache in the server configuration then we'd change it to
Code Block | ||||||
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<arcgisws:mapserver id="raster.fused">
<url>http://arcserver:8399/arcgis/services/AerialPhotography/MapServer</url>
<format>image/jpg</format>
<transparent>false</transparent>
<background>white</background>
<selection>false</selection>
<acetate>false</acetate>
<tileOffset x="-15.5" y="6"/>
</arcgisws:mapserver>
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to do it in the client we'd change the client config to be
Code Block | ||||||
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<mapEngine id="raster.fused">
<options>
<transitionEffect>resize</transitionEffect>
<alpha>true</alpha>
<tileOffset x="-15.5" y="6"/>
</options>
</mapEngine>
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Unfortunately you'll need to figure out the correct values for x and y by trial and error (the measure distance tool in the Weave client can help here).
Generally setting the tileOffset
in the server config would be better since it only needs to be done once.
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Currently this must all be performed in the client configuration, so for our fused map engine we'd need to change it to something like the following:
Code Block | ||||||
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<mapEngine id="raster.fused">
<url>http://arcserver/arcgiscache/AerialPhotography/Layers/_alllayers</url>
<options>
<useArcGISServer>false</useArcGISServer>
<type>jpg</type>
<transitionEffect>resize</transitionEffect>
<alpha>true</alpha>
<tileOffset x="-15.5" y="6"/>
</options>
</mapEngine>
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As part of the process of setting up the client side map tiling the Weave server will set the client map engine type to either 'agstiled' or 'agsrest' (depending upon the type of map cache created in AGS, fused vs. multi layer) UNLESS it's already explicitly set to something. We can take advantage of this to set the map type to 'weave', which is the default if not specified anyway, thereby stopping the alterations from taking place.
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<mapEngine id="raster.fused">
<type>weave</type>
<options>
<type>jpg</type>
<transitionEffect>resize</transitionEffect>
<alpha>true</alpha>
</options>
</mapEngine>
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If you're accessing a remote AGS map engine and the response time from that engine is slow then you can turn on local caching of the tiles so that the Weave server will keep a local copy of each tile that's downloaded, this will improve the response the next time the tile is needed.
Code Block | ||||||||
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<arcgisws:mapserver id="vector">
<url>http://arcserver:8399/arcgis/services/Main/MapServer</url>
<format>image/png</format>
<transparent>true</transparent>
<cachetiles>true</cachetiles>
</arcgisws:mapserver>
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Tiles can be set to expire after a certain period if it's believed that the underlying tiles will change over time, this is done by setting a cacheexpiry
value to the number of minutes that a tile should be valid for.
Code Block | ||||||||
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<arcgisws:mapserver id="vector">
<url>http://arcserver:8399/arcgis/services/Main/MapServer</url>
<format>image/png</format>
<transparent>true</transparent>
<cachetiles>true</cachetiles>
<cacheexpiry>10800</cacheexpiry>
</arcgisws:mapserver>
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Warning |
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If you receive errors from ArcGIS Server related to invalid chunk sizes, when generating maps on the server add |